But there are always players who try to get 100% completion in games like GTA. Having achievements that are nearly impossible to achieve is a very cheap way of trying to increase replayability b/c its a waste of anyone's time and that the developers think so lowly of their players to put such time wasting, brainless tasks is kind of sad, when they could have just improved their game by writing a better ending. I did not like the "achievements" they had. However there is a lot of replayability since they have an easy and hard mode too, plus the iPad has these an option to enable advanced edition content, but not recommended until the game is beat once. The three endings I competed in Out There were phenomenally well told narrative-wise, and very satisfying to complete in comparison and even more difficult to achieve. In seeing the credits, I noticed the jobs were divided and the combat design by Justin Ma and Matthew Davis, are impeccably balanced and overwhelming fun, but the script writer, Tom Jubert needs to get help from the writer of Out There or be fired and hire that guy, b/c sometimes reading the events is nauseatingly repetitive and not very creative. Epic final battle, Felt very relieved and awesome to beat it, the most exciting space combat EVER, but for such a great battle there was not much of an ending, but that's almost a similar to complaint as above to say that the writing is very poor, and the narrative poorly told. Update: I played this non-stop for days and finally beat it on normal mode. Very original and most successful Star Trek emulator in my opinion. While there is much room for improvement, in that respect, I give it a 10 because the excitement and tension of game through the combat and strategy of building your ship are unparalleled and I have not experienced something similar in another game. ![]() If Out There’s writer and FTL’s creator got together a perfect gaming experience could be created on the level of the Grand Theft Auto series. However the amount of thought that went into the combat is clear and appreciated. The guy is pretty lucky to have been a part of this project. The music by some dude named Ben Prunty is bit too disco and kind of disrupts the atmosphere. Having recently played another similar space game called “Out There” I would have to say the writing is pretty bad and relatively limited and quickly becomes repetitive after a few play throughs, whereas in Out There, there are far more unique scripts. There are many strategies to upgrading your ship to survive. ![]() Each of the characters on the ships can level up in their correlating skills according to the amount of time they spend in that area, kind of like dungeon siege. Feels like Star Trek with the various races, crew members, different systems that we've all heard on the show (shields, transport, etc.) Combat and the ship are appropriately complex and very fun. Feels like Star Trek with the various races, crew members, different systems that we've all heard on the show (shields, Really good game.
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